DayZ Frostline Expansion & FaQ (2024)

12 hours ago, RadistR said:

Dear developers!
Thousands of people wanted to see the harsh, winter map at DayZ. And 4 years ago, a ukrainian developer created the Namalsk map. An excellent map for survival in the harsh conditions of the far north of Russia. However, Namalsk is a very small map. Very small. We have repeatedly asked the Namalsk developer to make the same winter, harsh, but large map. But, the ukrainian developer sent everyone the fuck.

Dear developers. If you make a new Sakha map of the same size as Namalsk, you will be defeated and unsuccessful!!.

Please do not repeat the mistakes of a ukrainian, make a new map as big as Chernorussia!!! 20x20 km!!

Namalsk developer is Czech and he works for Bohemia Interactive as a Creative Lead.
And there is no such thing as a "chernorussia" its Chernarus. Get your facts up, thats poor quality propaganda.

=========

Regarding the map announcement and what was said/showed so far, I'm totally disappointed. I understand many things, I'm aware a bit how the game development works or how tough and unpleasant is working with DayZ especially, but this announcement is a pure spit into the face. So farI don't think it's game developers' fault, it's Bohemia Interactive and how they treat DayZ fans. My thoughts are in random order, but this is how I see the whole situation:

I like the idea but amount of details disclosed and screenshots screams "money grab from console players". It was under development for 5-6 months (it was mentioned on a presentation for content creators) and there are still 4/5 months of work before it gets released. Bohemia Interactive is not an indie studio, you guys make millions from your games and DayZ is more popular than Arma3 and Reforger combined. I'm totally dissapointed with the results. Of course, you had more chances to monetize Arma's with DLCs.And I'm totally fine with it.You work on a game, continue to support it, etc. DayZ is of course specific, its development was turbulent, probably lot of money was spent before it left Early Acess or before 2020 when BI Bratislava was closed. And you have full right to release a paid DLC, again, I'm totally fine with it. But - you need to show us that we pay for quality, not low effort rushed content. If you don't have enough resources to make a real map with lots of love for details, then earn money in other way. Make it able to buy a soundtrack on Steam, prepare some artbook, release a paid game mode or do something else. But instead you decided to:

1. Announced already that rework of Sakhel is planned once it is released, just like Livonia. This really sounds like a joke to plan rework of a map that was not yet finished and released. 5 months of development, let's say 5 more coming - and you need to plan rework/update after release anyway? How is that fair for those who gonna buy it on release?

2. Arma2 buildings from 2010 for probably 20-30 EUR. Really? I know, there will be few new assets (but zero guarantee that they are not already in other Arma games or Vigor, so you can just import them and tweak) but the buildings people loot are the core thing in this game. Giving different colours for the same layouts or painting fences is not what is expected, especially for paid DLCs. And yes, it takes time and effort to make new assets. But... you hired the modders. Why you can't buy assets from modders or hire those specific ones to do a new set of buildings for new paid map?

3. This is Tanoa reskin from Arma3 DLC released in 2016. Of course you had to edit terrain to suit new locations, replace the buildings, reskin texture mask but come on. You start off with huge advantage, you say that developing new map from ground takes tons of time - and it's true - but then, why do you not focus on assets?You can say "but this is winter, we had to replace enviro assets" and I can say yes, that's true, probably that's why you hired a guy who ALREADY DID WINTER MODS FOR CHERNO AND LIVONIA. Assets are here... even some mods replaced infected skins for winter ones, you haven't.

4. Rain replaced with snow. It was already done by mods, including Namalsk of course. What's the big deal? If I miss something and other people who are negative about Sakhel, show us that it is demanding process, shut our mouths with devlog maybe?

5. Reskin of red deer, reintroduce of rabbit - while mods have cats, dog companions, pig and chicken farming, snakes, rats, crocodiles, mutants from Metro, The Last of Us, Stalker and many other creatures. Was that really time consuming to replace the model?

6. You have mentioned some new disease or diseases related to volcanic ash. When you say something like this, it is probably just one disease. And okay, it is cool. And how is that going to be better than Namalsk with frostbites or all that hardcore experiences made by Syberia Project mod with lots of new negative effects, medicines?Why do you expect people to buy this map while mods offers such variety (ironically we all know Adam created Namalsk and Sakhel looks like a demo of Namalsk, but its paid while Namalsk is free).

7. You havementioned on a Steam page that fishing will be reworked. Apart from what was shown, maybe there is also a possibility to fish on frozen lakes. And it's cool. But it looks like a typical QoL update for the normal patch, not paid DLC. At least I hope it will work like that on all maps...

8. You want to split the economy a little bit, so Sakhel and Chernarus will have less western weapons and Livonia will have less soviet weapons. Like, really? Instead of adding new weapons, you are going toremove some of them or make much more rare based on maps. That's wild.

9. Last thing that comes to my mind, this map (from what you announced and said so far) will have no mission/goal etc. Its almost 30 EUR for a map that isempty inland with few POIs with less features than FREE mod developed as a HOBBY, not paid product. You already said that you won't evenintroduce boats, instead there will be ice paths between islands only (boats are in mods available of course, not to mention other BI games).

At first, when I saw the announcement and some videos, I wishlisted this map. But when more details were disclosed and more I thought about this - I'm sad and I deleted it from my wishlist. It's depressing that you want to milk console players this way, only because they do not have mods support.
And of course I do not expect any response to that, why million dollars company would care about some guy on the Internet, but I'm leaving it here for everyone else to read and think twice about this whole situation. If you (moderators) want to delete it, fine, delete it andcan call me a hater, just remember that I always supported and defended DayZ for past few years, especially when it was during refactoring phase and I always had hope that this game is going to be great. And it was/is, but the future is dark.

DayZ Frostline Expansion & FaQ (2024)

FAQs

How big will Frostline be in DayZ? ›

DayZ Frostline will be based on a group of islands just north of Japan and in far eastern Russia, featuring Volcanoes, Frozen lakes, and new assets such as boats and house recolorings. The map, named 'Sakhal', will be about 83 square kilometers, DayZ's smallest map.

Will Frostline be free on DayZ? ›

Earlier this month, we announced our next big milestone: an expansion called DayZ Frostline. Today, we're happy to announce that game update 1.25 has arrived on Steam, Xbox*, and PlayStation*! Today also marks the start of a new era for Livonia. All current owners of the base game will get the DLC for free.

How much will Frostline cost in DayZ? ›

Hey fellow survivors, I'm fuming over the recently announced Frostline DLC for DayZ. At $30, we're essentially getting a retouched version of the Tanoa map from Arma 3, merged with elements from Namalsk, all spruced up with "different paint" and "more vivid colors." This is what qualifies as DLC-worthy content now?

How long does frostline last? ›

Storage. Because it is a dry mix, Frostline® Soft Serve Mix is shelf stable for up to 18 months and is easier to store. This also leads to less product rotation when compared to ready-to-use.

Was DayZ ever free? ›

Today we are happy to announce the upcoming DayZ Free Weekend! The event starts at 10 am PST on May 21st and will end at 10 am PST on May 25th. To play DayZ for free, simply visit the store page, install the game and play.

How big is the Chernarus map? ›

Conversation. Chernarus map size is 236 km² with sea, land have 181 km² and sea 55 km². Livonia have 163 km², and is about 10% smaller than land of Chernarus.

What is the new map in DayZ Frostline? ›

The expansion, called DayZ Frostline, is due to be released in the fall of 2024 on all platforms – Windows PC on Steam, Xbox One, and PlayStation 4. The new map has a size of 83 km² and shows the fictional Sakhalin archipelago covered with snow and tundra (yes, this is a hint of the Russian-occupied Japanese Sakhalin).

How long do shelters stay up in DayZ? ›

It acts like a tent and should last up to 2 weeks. If you place a flag pole with a flag on it it will last up to 45 days.

What is the tallest structure in DayZ? ›

The primary point of interest at Green Mountain is the Radio Tower inside the military base which is by far the tallest building in Chernarus, easily visible quite far away. Because of the good visibility of the surrounding area offered by the tower, it can be home to Bandits and Survivors alike.

What is the largest standalone map in DayZ? ›

The biggest DayZ map is Chernarus. It is an open-world map set in a post-Soviet country and was originally created for the mod of the same name for the game ARMA 2. When the standalone version of DayZ was developed, it continued to use an expanded and modified version of the Chernarus map.

Is DayZ Chernarus real? ›

Contents. Chernarus is a fictional post-Soviet country, accurately recreated from geographical data of real landscape between the cities of Ústí nad Labem and Děčín (Czech Republic).

What is the radius of the Flag Pole in DayZ? ›

The Flag Pole is a craftable base structure in DayZ. When fully built with a Flag attached and hoisted, all items in a 60-meter radius within a storage container will not despawn (object lifetime values will be refreshed). The flag position will slowly lower over time but can be easily hoisted or lowered by the player.

What is the bigger map in DayZ? ›

Just to lay the groundwork and provide some general information for anyone reading this post (new players, regulars or even outsiders), lets start by saying that DayZ Standalone currently has two official maps that both PC and Console players can enjoy: the mythical and historical Chernarus (225 km2) and the more ...

How big is the Chernarus map on DayZ? ›

Conversation. Chernarus map size is 236 km² with sea, land have 181 km² and sea 55 km². Livonia have 163 km², and is about 10% smaller than land of Chernarus.

Top Articles
Latest Posts
Recommended Articles
Article information

Author: Terrell Hackett

Last Updated:

Views: 6185

Rating: 4.1 / 5 (52 voted)

Reviews: 91% of readers found this page helpful

Author information

Name: Terrell Hackett

Birthday: 1992-03-17

Address: Suite 453 459 Gibson Squares, East Adriane, AK 71925-5692

Phone: +21811810803470

Job: Chief Representative

Hobby: Board games, Rock climbing, Ghost hunting, Origami, Kabaddi, Mushroom hunting, Gaming

Introduction: My name is Terrell Hackett, I am a gleaming, brainy, courageous, helpful, healthy, cooperative, graceful person who loves writing and wants to share my knowledge and understanding with you.